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Per the Oculus Best Practices Guide, the most common cause of CYBERSICKNESS in VR is which?
AExcessive brightness above 100 nits sustained
BText rendered above 16 pt in the HUD overlay
CMismatch between visual motion and vestibular sense
DAudio sources placed behind the listener only
Answer & Solution
Correct answer: C. Mismatch between visual motion and vestibular sense
Oculus Best Practices + Abrash GDC: simulator sickness arises when seen motion contradicts inner-ear motion. Mitigated by teleport locomotion, tunnel vignette etc.
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