Home › In behaviour trees beyond sequence + selector, a…
In behaviour trees beyond sequence + selector, a DECORATOR node typically does which?
AModifies the result of its child (invert, limit, until, etc.)
BReplaces its child with a random sibling each tick
CAdds a graphic icon to the BT editor only
DRuns only on the first frame of the game
Answer & Solution
Correct answer: A. Modifies the result of its child (invert, limit, until, etc.)
Unreal BT docs + Brad Knowles GDC: decorators wrap a single child. Common forms: Inverter, Repeater, UntilFail, BlackboardCondition. Add reusable control.
Related questions
In Reynolds-style steering behaviours combined into a STEERING PIPELINE, the OUTPUT accelePer Dave Mark + Brian Schwab, a RESPONSE CURVE in utility AI maps an input variable to a sIn modern game AI, REINFORCEMENT LEARNING agents (e.g. OpenAI Five, DeepMind AlphaStar) lePer AlphaGo (Silver et al. 2016, Nature), MONTE CARLO TREE SEARCH (MCTS) explores a game tPer Daniel Harabor's follow-up work and the public literature, JPS+ (the offline variant) Per Daniel Harabor (2011 AAAI paper), JPS (Jump Point Search) accelerates A* on UNIFORM-COIn tactical AI, an INFLUENCE MAP is best described as which data structure?Per Dave Mark ('Behavioral Mathematics for Game AI'), UTILITY AI selects actions by which