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In behaviour trees beyond sequence + selector, a DECORATOR node typically does which?

AModifies the result of its child (invert, limit, until, etc.)
BReplaces its child with a random sibling each tick
CAdds a graphic icon to the BT editor only
DRuns only on the first frame of the game
Answer & Solution
Correct answer: A. Modifies the result of its child (invert, limit, until, etc.)
Unreal BT docs + Brad Knowles GDC: decorators wrap a single child. Common forms: Inverter, Repeater, UntilFail, BlackboardCondition. Add reusable control.
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