Home › Per Dave Mark ('Behavioral Mathematics for Game …
Per Dave Mark ('Behavioral Mathematics for Game AI'), UTILITY AI selects actions by which decision method?
ARound-robin across all options applied each frame
BScore each option then pick the highest scorer
CRandom uniform choice among all available actions
DHard-coded priority list of one action selected
Answer & Solution
Correct answer: B. Score each option then pick the highest scorer
Dave Mark utility AI: each action gets a numeric score from response curves over inputs. Pick max or sample weighted. Used in The Sims, Civ V, Kingdoms of Amalur.
Related questions
In Reynolds-style steering behaviours combined into a STEERING PIPELINE, the OUTPUT accelePer Dave Mark + Brian Schwab, a RESPONSE CURVE in utility AI maps an input variable to a sIn modern game AI, REINFORCEMENT LEARNING agents (e.g. OpenAI Five, DeepMind AlphaStar) lePer AlphaGo (Silver et al. 2016, Nature), MONTE CARLO TREE SEARCH (MCTS) explores a game tPer Daniel Harabor's follow-up work and the public literature, JPS+ (the offline variant) Per Daniel Harabor (2011 AAAI paper), JPS (Jump Point Search) accelerates A* on UNIFORM-COIn tactical AI, an INFLUENCE MAP is best described as which data structure?In behaviour trees beyond sequence + selector, a DECORATOR node typically does which?