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In game AI, a FINITE STATE MACHINE can be limited by complexity blow-up. The Hierarchical FSM (HFSM) addresses this by which mechanism?

ASharing one state across multiple machines fully
BDisabling all transitions after first match
CRandom transitions between any pair of states
DStates that themselves contain inner state machines
Answer & Solution
Correct answer: D. States that themselves contain inner state machines
Buckland 'Programming Game AI by Example' Ch. 2 + Harel statecharts: HFSM nests states; outer 'patrol' may have inner 'walk', 'look', etc. Reuses substates.
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