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In rendering optimisation, BATCHING multiple draw calls into one is most effective when objects share which property?
APosition in world space
BSpawn timestamp in seconds
CMaterial + render state
DVertex count only matters
Answer & Solution
Correct answer: C. Material + render state
Unity Manual (Static + Dynamic Batching) + Unreal docs: same material + render state can merge into one draw. Different materials force state changes + separate calls.
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