Home › Per Unity Profiler docs, the Profiler's 'GC ALLO…
Per Unity Profiler docs, the Profiler's 'GC ALLOC' counter measures which?
ACPU cycles spent on physics solver only
BBytes allocated on the managed heap each frame
CFPS dropped due to vsync limits
DTotal VRAM used by texture allocations
Answer & Solution
Correct answer: B. Bytes allocated on the managed heap each frame
Unity Profiler docs: GC Alloc tracks managed (C#) allocations per frame. Sustained allocations trigger GC stalls. Aim for zero per-frame allocations in hot paths.
Related questions
In rendering optimisation, BATCHING multiple draw calls into one is most effective when obIn CPU profiling, FALSE SHARING (cache-line ping-pong) between threads is best fixed by whIn rendering optimisation, FRUSTUM CULLING and OCCLUSION CULLING both skip work; the latteIn texture sampling, MIPMAPS reduce which artifact and at what storage cost?In modern GPU rendering, EARLY-Z (or 'Hi-Z') optimisation rejects fragments before which sIn GPU profiling, 'OVERDRAW' refers to which phenomenon?In game engine optimisation, an ECS (Entity Component System) typically organises componenPer NVIDIA Nsight + Unity Profiler, a DRAW CALL is expensive primarily because of which co