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Per Unity Profiler docs, the Profiler's 'GC ALLOC' counter measures which?

ACPU cycles spent on physics solver only
BBytes allocated on the managed heap each frame
CFPS dropped due to vsync limits
DTotal VRAM used by texture allocations
Answer & Solution
Correct answer: B. Bytes allocated on the managed heap each frame
Unity Profiler docs: GC Alloc tracks managed (C#) allocations per frame. Sustained allocations trigger GC stalls. Aim for zero per-frame allocations in hot paths.
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