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In GPU profiling, 'OVERDRAW' refers to which phenomenon?

ASame pixel shaded multiple times per frame
BLight intensity exceeding clamp range only
CFrame timing exceeding the budget by 2× cost
DVertices drawn outside the viewport always
Answer & Solution
Correct answer: A. Same pixel shaded multiple times per frame
Unity / Unreal docs: overdraw = ratio of fragment-shader invocations to final pixels. Transparent particles + UI stacks are common offenders.
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