Home › In GPU profiling, 'OVERDRAW' refers to which phe…
In GPU profiling, 'OVERDRAW' refers to which phenomenon?
ASame pixel shaded multiple times per frame
BLight intensity exceeding clamp range only
CFrame timing exceeding the budget by 2× cost
DVertices drawn outside the viewport always
Answer & Solution
Correct answer: A. Same pixel shaded multiple times per frame
Unity / Unreal docs: overdraw = ratio of fragment-shader invocations to final pixels. Transparent particles + UI stacks are common offenders.
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