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In texture sampling, MIPMAPS reduce which artifact and at what storage cost?
AZ-fighting close to camera; doubles texture VRAM
BSpecular flicker; zero extra memory cost
CTearing during scrolling; 50% extra memory
DAliasing far from camera; ~33% extra memory
Answer & Solution
Correct answer: D. Aliasing far from camera; ~33% extra memory
LearnOpenGL Mipmaps: precomputed downscale chain reduces minification aliasing. Geometric series 1 + 1/4 + 1/16 + … = 4/3, so ~33% extra storage.
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