Home › For peer-to-peer multiplayer with players behind…
For peer-to-peer multiplayer with players behind NAT, the standard connection technique is called which?
AUPnP port mapping always
BNAT hole punching (via a STUN relay)
CIPv6-only routing for all peers
DBridged WiFi access points only
Answer & Solution
Correct answer: B. NAT hole punching (via a STUN relay)
STUN / TURN / ICE (RFCs 5389 / 5766 / 8445): both peers ping a relay first; the resulting NAT mappings let them connect directly without router config.
Related questions
Per Glenn Fiedler (Floating Point Determinism), bit-exact deterministic lockstep across plPer Glenn Fiedler (Reliability over UDP), to handle PACKET LOSS for important events withoPer Glenn Fiedler (Networked Physics + Bandwidth), DELTA COMPRESSION of snapshots typicallPer typical FPS networking (e.g. CS:GO, Valorant), a TICKRATE of 64 or 128 Hz means which?Per Glenn Fiedler, the key tradeoff between SNAPSHOT INTERPOLATION and DETERMINISTIC LOCKSPer Valve Source Multiplayer Networking (Lag Compensation), the SERVER rewinds time when vPer Glenn Fiedler, ENTITY INTERPOLATION between two received snapshots primarily reduces wPer Valve Source Multiplayer Networking, SERVER RECONCILIATION reconciles the client's pre