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For peer-to-peer multiplayer with players behind NAT, the standard connection technique is called which?

AUPnP port mapping always
BNAT hole punching (via a STUN relay)
CIPv6-only routing for all peers
DBridged WiFi access points only
Answer & Solution
Correct answer: B. NAT hole punching (via a STUN relay)
STUN / TURN / ICE (RFCs 5389 / 5766 / 8445): both peers ping a relay first; the resulting NAT mappings let them connect directly without router config.
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