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Per Valve Source Multiplayer Networking, SERVER RECONCILIATION reconciles the client's predicted state with which?
AA blended average of all clients
BThe peer's last received tick
CThe previous frame on the same client
DThe authoritative state from the server
Answer & Solution
Correct answer: D. The authoritative state from the server
Valve dev wiki: when the server's state arrives, the client rewinds to the acknowledged tick and re-applies its unacked inputs over server state.
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