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Per typical FPS networking (e.g. CS:GO, Valorant), a TICKRATE of 64 or 128 Hz means which?

AThe client polls input that many times per second
BThe display refresh rate matches it always
CThe server simulates 64 / 128 ticks per second
DThe internet provider caps packets to that rate
Answer & Solution
Correct answer: C. The server simulates 64 / 128 ticks per second
Industry standard: tickrate = how often the authoritative simulation runs. Higher = lower input-to-action latency + more bandwidth.
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