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Per Glenn Fiedler, ENTITY INTERPOLATION between two received snapshots primarily reduces which effect on remote entities?

ACheating via aimbots
BBandwidth used by the server
CVisible jitter from packet jitter
DAudio desync with video
Answer & Solution
Correct answer: C. Visible jitter from packet jitter
Fiedler 'Snapshot Interpolation': remote entities render slightly in the past, interpolating between two received snapshots. Hides jitter.
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