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Per Valve Source Multiplayer Networking, CLIENT-SIDE PREDICTION is best described as which technique?

AApply local input immediately before server ack
BRender only the server-confirmed past state
CLag a full round trip every player input cycle
DRefuse all input until server ack arrives
Answer & Solution
Correct answer: A. Apply local input immediately before server ack
Valve dev wiki + Fiedler: client runs the same simulation locally; player sees instant response. Server's authoritative state corrects later.
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