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In multiplayer architectures, a SERVER-AUTHORITATIVE design treats the server as which?
AOnly the chat coordinator
BSole source of truth for game state
CPure relay with no logic at all
DOne peer among many equals
Answer & Solution
Correct answer: B. Sole source of truth for game state
Source Multiplayer Networking + Fiedler: server simulates the world; clients send inputs and render predictions. Reduces cheating + desync.
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