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Per Reynolds' Steering Behaviors (commonly cited in game AI), 'SEEK' behaviour produces which?

AAcceleration toward a target
BWandering randomness
CFollowing a leader
DAcceleration away from danger
Answer & Solution
Correct answer: A. Acceleration toward a target
Reynolds 1999: steering = desired_velocity − current_velocity. SEEK aims at a target; FLEE is the opposite; WANDER adds noise.
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