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In game AI, a BEHAVIOR TREE typically uses which TWO compositional node types?
APush and pop stack frames
BSleep and wake threads only
CAdd and multiply numeric values
DSequence (AND) and Selector (OR)
Answer & Solution
Correct answer: D. Sequence (AND) and Selector (OR)
Standard BT primer: sequence runs children until one fails (AND); selector runs until one succeeds (OR). Leaves are actions.
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