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In standard game AI literature, a NavMesh (navigation mesh) represents walkable terrain as which structure?

AA grid of equal squares
BConnected convex polygons
CA single 3D mesh per agent
DAn octree of splines
Answer & Solution
Correct answer: B. Connected convex polygons
Standard game AI: NavMesh = network of convex polygons over walkable space. A* runs on its dual (polygon adjacency).
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