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In game AI design, a FINITE STATE MACHINE (FSM) is best suited for modelling which?

ADistinct character modes (idle/chase/attack)
BLighting and global illumination simulation
CProcedural texture generation at runtime
DContinuous animation pose blending always
Answer & Solution
Correct answer: A. Distinct character modes (idle/chase/attack)
Standard game AI: FSM has small set of named states with transition edges. Classic for NPC behaviour and player controllers.
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