Home › In esports server INFRASTRUCTURE, REGIONAL data …
In esports server INFRASTRUCTURE, REGIONAL data centres reduce which player-facing problem?
ATexture pop-in via CDN delivery near the player
BNetwork latency by routing players to the nearest region
CAudio sample rate variance across player hardware
DLocal government tax rules on prize pools paid out
Answer & Solution
Correct answer: B. Network latency by routing players to the nearest region
Riot + Valve + Epic infrastructure posts: latency depends on geographic distance + routing. Regional clusters (NA-East, EU-West, KR, BR, …) keep ping low.
Related questions
Per Microsoft Xbox Live + PlayStation Network public docs, REGION LOCK in matchmaking can Per Riot + Valve anti-smurf docs, SMURF DETECTION combines which signals?In competitive ladder design, SOFT vs HARD RESETS (seasonal) differ in which respect?In esports infrastructure, a TICK / SNAPSHOT server with TOURNAMENT-mode demos serves whicIn matchmaking, the trade-off between MATCH QUALITY and QUEUE TIME is usually handled by wPer Riot + Valve + Microsoft Xbox Live matchmaking talks, MATCH QUALITY is typically scorePer Riot Games competitive blog (League of Legends), the MMR (Matchmaking Rating) is used Per Mark Glickman 1995 (Glicko paper), the key improvement of GLICKO over Elo is which?