Home › Per Riot + Valve + Microsoft Xbox Live matchmaki…
Per Riot + Valve + Microsoft Xbox Live matchmaking talks, MATCH QUALITY is typically scored using which idea?
AProbability that both teams have equal chance of winning
BLowest sum of player levels across both teams
CDistance between players' total kills last week
DRandom sampling with no balancing applied
Answer & Solution
Correct answer: A. Probability that both teams have equal chance of winning
Herbrich Microsoft Xbox Live + Riot: match quality = P(draw) under the skill model. High quality match = very close predicted skill, hence competitive.
Related questions
Per Microsoft Xbox Live + PlayStation Network public docs, REGION LOCK in matchmaking can In esports server INFRASTRUCTURE, REGIONAL data centres reduce which player-facing problemPer Riot + Valve anti-smurf docs, SMURF DETECTION combines which signals?In competitive ladder design, SOFT vs HARD RESETS (seasonal) differ in which respect?In esports infrastructure, a TICK / SNAPSHOT server with TOURNAMENT-mode demos serves whicIn matchmaking, the trade-off between MATCH QUALITY and QUEUE TIME is usually handled by wPer Riot Games competitive blog (League of Legends), the MMR (Matchmaking Rating) is used Per Mark Glickman 1995 (Glicko paper), the key improvement of GLICKO over Elo is which?