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Per the Pro Git book (git-scm.com), GIT LFS (Large File Storage) is most commonly used in game projects for which kind of file?

APlain-text source code files only
BJSON config files of small size only
CMarkdown documentation files only
DLarge binary assets (textures, models, audio)
Answer & Solution
Correct answer: D. Large binary assets (textures, models, audio)
Pro Git Ch. + git-lfs.com: LFS replaces large binaries with text pointers in git history; actual blobs stored separately. Keeps clone fast for asset-heavy repos.
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