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Per Unity Asset Bundle docs (and Unreal Pak files), splitting assets into smaller packages allows which capability at runtime?

ADownload / load on demand without shipping all assets
BReplacing C# scripts with native code at deploy time
CStripping triangles from meshes automatically each load
DHot-patching the engine binary at the kernel layer
Answer & Solution
Correct answer: A. Download / load on demand without shipping all assets
Unity Asset Bundles + Unreal pak files: ship a small base game; load additional content (DLC, levels) over the network as needed. Critical for mobile + live games.
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