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In a typical game build pipeline (e.g. Unity Cloud Build, Jenkins), CI is used primarily to do which?

AEdit assets in the live game environment for users
BBuild + test + package automatically on every commit
CStream rendered video out of the engine each commit
DReplace artist work with procedural generation always
Answer & Solution
Correct answer: B. Build + test + package automatically on every commit
Jenkins / GitLab CI docs + Unity Cloud Build: CI builds the project on dedicated hardware, runs tests, packages installers per platform. Catches breakage early.
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