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In a terrain pipeline, EROSION simulation is typically used to do which?

ACompress the heightmap to save disk space
BSmooth + carve realistic valleys after noise generation
CGenerate the initial untouched plateau elevations
DAdd random spikes to flat regions of terrain
Answer & Solution
Correct answer: B. Smooth + carve realistic valleys after noise generation
Sebastian Lague Erosion + academic refs: simulated rain particles flow downhill, removing + depositing material; converts smooth-noise hills into realistic terrain.
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