Practice free →
Home › WAVE FUNCTION COLLAPSE (Gumin 2016) generates ti…

WAVE FUNCTION COLLAPSE (Gumin 2016) generates tilemaps by applying which paradigm?

AConstraint propagation on local adjacency rules
BGenetic-algorithm crossover on candidate maps
CPure top-down handcrafted rule rewriting
DVoronoi tessellation of input pixels only
Answer & Solution
Correct answer: A. Constraint propagation on local adjacency rules
Maxim Gumin GitHub WFC: take an example image; the algorithm propagates adjacency constraints until all cells collapse to one tile. Used in Bad North + many indies.
Solve this in the app — Practice practice & 24k+ MCQs →
Related questions