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Per Nystrom (Update Method), each entity in a game world per-frame typically does which?
AImplements its own Update() method
BForwards work to the OS scheduler
CCalls main() recursively
DIs recomputed by the engine
Answer & Solution
Correct answer: A. Implements its own Update() method
Nystrom Ch. Update Method: each entity exposes an Update() called once per frame, encapsulating its per-tick behaviour.
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