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Per Nystrom (Spatial Partition), structures like quadtrees / BVH speed up which game operation?

ASaving game state to disk
BNeighbour and collision queries
CNetwork packet ordering
DTexture compression
Answer & Solution
Correct answer: B. Neighbour and collision queries
Nystrom Ch. Spatial Partition: quadtree, k-d tree, BVH or grid reduce O(n²) pair tests to O(n log n) for collision / culling queries.
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