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Per Nystrom (Object Pool), reusing pre-allocated objects instead of new/delete each frame prevents which issue?
ACompiler warnings
BMemory fragmentation and GC stutter
CZ-fighting on transparent meshes
DAnti-aliasing artifacts
Answer & Solution
Correct answer: B. Memory fragmentation and GC stutter
Nystrom Ch. Object Pool: pre-allocate a bank of N objects, reuse them; avoids allocator pressure and GC pauses, common for bullets/particles.
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