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Per Nystrom's Game Programming Patterns (Game Loop), the central job of a game loop is to do which?

ASleep until user clicks something
BRender exactly once at startup only
CRun input + update + render in a loop
DCall destructors for objects on exit
Answer & Solution
Correct answer: C. Run input + update + render in a loop
Nystrom Ch. Game Loop: runs input → update world → render forever, optionally decoupling sim time from real time.
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