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Per Last of Us Part II + Forza Horizon 5 accessibility postmortems, AUDIO CUES that mirror visual ones help which group of players?

ADeaf players exclusively
BColour-blind players only
CVisually impaired or fully blind players
DPlayers with motor disabilities only
Answer & Solution
Correct answer: C. Visually impaired or fully blind players
Naughty Dog GDC + Microsoft Forza blog: 3D positional audio for nearby threats, footsteps cue enemy direction. Enables blind players to navigate combat in The Last of Us 2.
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