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Per GAG (Advanced), implementing SCREEN READER support for game UI is challenging primarily because of which?

AScreen readers cannot read more than 200 words/minute
BScreen readers require a console-only firmware build
CScreen readers always conflict with audio mixing
DCustom UI is not exposed to OS accessibility APIs by default
Answer & Solution
Correct answer: D. Custom UI is not exposed to OS accessibility APIs by default
GAG Advanced + Brandon Cole (Last of Us 2 accessibility review): game UIs use custom rendering. Engine must expose roles + labels via UI Automation / NSAccessibility / TalkBack APIs.
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