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Per Glenn Fiedler 'Fix Your Timestep!', the recommended technique for stable physics independent of frame rate is which?

ASkip physics on frames slower than 33 ms
BAccumulator with fixed dt + render interpolation
CVariable dt equal to whatever the frame took
DPer-object substep counts based on velocity
Answer & Solution
Correct answer: B. Accumulator with fixed dt + render interpolation
Fiedler 'Fix Your Timestep!': accumulate real time; consume in fixed dt chunks for physics; interpolate render between the two latest physics states for smoothness.
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