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Per LearnOpenGL, the CLIP space output (gl_Position) is converted to NDC by which operation?
AAddition of camera position
BNormalisation to length 1
CPerspective division by w
DRotation by the view matrix
Answer & Solution
Correct answer: C. Perspective division by w
LearnOpenGL Coordinate Systems: NDC = clip.xyz / clip.w. Then NDC → screen via viewport mapping.
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