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Per LearnOpenGL (Transformations), the standard order of matrix multiplication for a vertex is which?
AView × Model × Projection × position
BPosition × Model × View × Projection
CProjection × View × Model × position
DModel × View × Projection × position
Answer & Solution
Correct answer: C. Projection × View × Model × position
LearnOpenGL Transformations (column-vector convention): gl_Position = P · V · M · vec4(pos,1.0). Right-to-left application.
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