Home › Per LearnOpenGL, an ATTRIBUTE / IN variable in a…
Per LearnOpenGL, an ATTRIBUTE / IN variable in a vertex shader represents which?
APer-vertex input (e.g. position, normal, UV)
BA constant across all vertices in scene
COutput to the framebuffer of a draw call
DA texture sampler bound to a texture unit
Answer & Solution
Correct answer: A. Per-vertex input (e.g. position, normal, UV)
LearnOpenGL Vertex Attributes: each vertex carries a packet of attributes (position, normal, color, UV). VAOs describe their layout.
Related questions
Per LearnOpenGL (compute shaders), the WORKGROUP for a GLSL compute shader is invoked via For UNIFORM BUFFER OBJECTS (UBO) and SHADER STORAGE BUFFER OBJECTS (SSBO), the key differePer LearnOpenGL (Normal Mapping), normals stored in a normal map are most commonly in whicPer LearnOpenGL (Lighting), the BLINN-PHONG specular highlight uses which vector instead oIn a fragment shader, BRANCHING on a uniform vs a varying / per-fragment value differs becPer The Book of Shaders, a SDF-based circle shape in a fragment shader at point uv (centrePer Microsoft HLSL docs, a vertex shader output marked SV_POSITION corresponds to which GLPer LearnOpenGL, the CLIP space output (gl_Position) is converted to NDC by which operatio