Home › Per OpenAL / FMOD, the DOPPLER effect in a game …
Per OpenAL / FMOD, the DOPPLER effect in a game audio engine is computed from which two velocities?
ACamera FOV and audio sample rate
BTexture size and screen resolution
CSource mass and listener mass values
DSource velocity and listener velocity
Answer & Solution
Correct answer: D. Source velocity and listener velocity
OpenAL Doppler: f' = f × (c − v_listener·dir) / (c − v_source·dir). c is speed of sound; dir is from source to listener.
Related questions
In procedural audio, PARAMETRIC synthesis differs from sample playback in which way?Per common compression formats, OGG VORBIS and OPUS for game audio offer which key advantaPer Wwise / FMOD, AUDIO LOD (level of detail) typically applies which strategy when many sFor binaural (headphone) 3D audio, an HRTF is best described as which transfer function?Per OpenAL distance models, INVERSE-DISTANCE-CLAMPED attenuates volume in which way as disPer Wwise / FMOD authoring tools, the EVENT model decouples gameplay code from audio desigIn game audio, REVERB simulates which acoustic phenomenon of the environment?Per FMOD / Wwise docs, a DSP CHAIN on an audio bus applies effects in which order?