Practice free →
Home › Per OpenAL / FMOD, the DOPPLER effect in a game …

Per OpenAL / FMOD, the DOPPLER effect in a game audio engine is computed from which two velocities?

ACamera FOV and audio sample rate
BTexture size and screen resolution
CSource mass and listener mass values
DSource velocity and listener velocity
Answer & Solution
Correct answer: D. Source velocity and listener velocity
OpenAL Doppler: f' = f × (c − v_listener·dir) / (c − v_source·dir). c is speed of sound; dir is from source to listener.
Solve this in the app — Practice practice & 24k+ MCQs →
Related questions