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Per common audio engine documentation, the typical SAMPLE RATE used for game audio playback is which?
A192 kHz (mastering only)
B1 kHz (no music can fit)
C44.1 kHz or 48 kHz
D8 kHz (telephone quality only)
Answer & Solution
Correct answer: C. 44.1 kHz or 48 kHz
FMOD / Wwise / OpenAL: 44.1 kHz (CD) and 48 kHz (video) are dominant. Nyquist gives ~22-24 kHz audio bandwidth, above human hearing limits.
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