Home › Per Gregory Ch. 7 (Game Loop), the JOB SYSTEM (e…
Per Gregory Ch. 7 (Game Loop), the JOB SYSTEM (e.g. Unity Burst, Naughty Dog fibers) is used to do which?
ASchedule small tasks across CPU worker threads
BRun a single thread on the highest-clocked core
CReplace garbage collection with manual sweep only
DSchedule GPU shader work bypassing the driver
Answer & Solution
Correct answer: A. Schedule small tasks across CPU worker threads
Gregory Ch. 7 + Christian Gyrling GDC 2015 'Parallelizing the Naughty Dog Engine': tasks fan out across workers; futures join. Scales to many cores.
Related questions
Per Gregory Ch. 11 + Brendan Iribe Oculus talks, latency-sensitive systems often use a TRIPer Gregory + Acton, a POOL ALLOCATOR is typically used for objects that share which propePer Gregory Ch. 8 (Rendering), a Z-PRE-PASS renders depth-only first to do which?Per Gregory Ch. 15 (Cinematics), the SCENE GRAPH is most commonly traversed in which orderPer Gregory Ch. 13 (Networking), DETERMINISTIC simulation lets a multiplayer game replay oPer Gregory Ch. 8, HOT RELOAD of shaders / scripts in an engine works by which mechanism?Per Mike Acton + Gregory, DATA-DRIVEN design means game tunables live in which kind of filPer Gregory Ch. 8 (Render Engine), the modern frame submission model uses DOUBLE / TRIPLE